Independence Day @ 351

Greetings from #rdcHQ! We’re back on earth after a fun-filled Fourth of July celebration with family and friends plus a grand finale at the annual Jubilee event in Port Orford, Oregon. We started what could in fact become a new tradition at #rdcHQ – we documented the parade with time-lapse video shot from the media lab crow’s nest facing the town. It came out quite well despite the fact that our video camera took a tumble due to the very strong winds that day.

Time lapse video of the Port Orford Parade by Nathan Malamud of #rdcHQ

The photos below are from our 351-Archive Project and were taken very near the spot where we captured our video footage. The first image was taken circa 1951 and is the view looking south down Highway 101 from our vantage point in the crow’s nest. The second photograph is undated and pictures the local theater.

Click on the images to enlarge. Images courtesy of The Port Orford Historical Photo Project.

The second photo was taken around the curve from our vantage point traveling north on Highway 101, the building in the center of the photograph is now the Savoy Theatre. The building to the left of the theater, Norms Market, is no longer standing. On July 4 2014, a mysterious chess set appeared in the spot where it once stood …

The Giant Chess Set by Jerry McManus with Nathan Malamud of the Cobwebs Crew shown for scale.

About The 351-Archive

351-Archive is scheduled to launch this September as the “Port Orford Historical Photo Project”. It will be an ongoing initiative of The Rural Design Collective and will continue to be updated with new and historical photos, animations and videos … some even of the time-lapse variety! All of the material will be released into the public domain under a Creative Commons license that will allow others to remix and reuse the content in their own creative works.

Stay Tuned! :-)

Cobwebs Crew OpenLab

The Cobwebs Blender Artists have been experimenting in Blender building backgrounds, and will be learning how to animate 3D objects. While we were creating Part Two last summer, we made this cool animation of a chrome donut with a background of an alien world sourced from the internet.

We are also making Cobwebs Cards during OpenLab which we have currently hidden in Medford, Coquille, Bandon, and Port Orford. We sell these cards in our store at Point B. Studio to support Cobwebs, and will soon offer them online on our website.

PROJECT RECAP: First came the imaginative Introduction from 2012 that we made in Pencil. Then you saw the awe-inspiring Part One from 2013 and the exciting Part Two from 2014. Now the Cobwebs Project draws to an end as Part Three comes around the corner.

Stay Tuned, and thank you for watching COBWEBS, THE MOVIE!Sincerely, The Cobwebs Crew.

Illustration Track → CotW

Greetings from #rdcHQ! The Codes of the World Track for 2014 is well underway and we have a new set of documents targeted for the summer. This month, we are working on a set of safety standards that focus on childcare and bicycle safety. It is a challenging set to work on as well as an important subject with plenty of gears and cogs and spinning wheels to animate.

Tools of the Trade

As is customary this time of the year, its a good time to review the basic skills needed to create production-ready vector art. Our tool of choice is Inkscape with a bit of crossover into Adobe Illustrator for specialized tasks. In the first year, our illustration techniques always involve basic diagrams and schematics, typographic controls, and working with blends and patterns. These simple concepts are practiced in our media lab and have created a platform for more advanced illustration, design and animation pursuits. See the list below for a “Quick Start” primer developed during our first year:

  1. Strokes and Compound Paths
  2. Autosave, Duplicate and Move
  3. Typography 101 and Layers
  4. Break Apart and Exclude
  5. Crosshatch and Grids
  6. Interpolate and Exclusion
  1. Patterns and Blends
  2. Interpolate and Tiled Clones
  3. Working with Paths Effectively
  4. Cloning and Layering
  5. Building Graphic Libraries

Lightmapping Update ☼ <3

Greetings from #rdcHQ! We have another update from our Point.B Studio). It is a substantial upgrade since our last report and was timed to coincide with the launch of our excellent grand gala opening event “Interazione.” We added another row of A19 Phillips Hue bulbs as well as two more BR30 Philips Hue downlights which enhance the brightness of the gallery considerably. Our LiFX now has a prize position at the top of our stairway as it is our LED Bulb of the Moment!

The current configuration. We’ll be working with LEDs on our green screen in the #rdcHQ media lab.

We’re getting ready to conduct experiments with color values in our lab and gallery, although we are finding that consistently producing a particular set of colors or color temperature over time with RGB lights is an unknown variable. Much of this limit in functionality is inherent in the UI applications that control the bulbs, however the individual LEDs (R + G + B + sometimes W) age at different rates and color mix will shift. Much, of course, depends on the manufacturing of the bulb; the addition of an extra white light emitting diode enhances the color gamut dramatically, and to ensure a longer life, manufacturers such as LiFX incorporate three times the diodes in their product (which, of course, has its own set of drawbacks such as a heavier and hotter bulb). In the course of our research, we found this recent review by CNET most … illuminating!

LED Bulb of the Moment
The Mighty LiFX w/RGB+W!

As the technology is so new, we plan to measure these results to see how great the shift is (we have noted that some respected early adopters claim that an A19 Philips Hue will only be a quarter as bright after two years of use). The complaints we have found to date are general and not supported by any data (such as conditions and the amount of daily use) … so like all things worth doing, these things take time … So …

Stay Tuned … and Stay Bright! :-)

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