#rdcHQ Cobwebs Meetup – Adventures in Clip Art

Greetings from #rdcHQ! This week, the Cobwebs Crew began their 3D Um tutorial and were challenged to create one Um for practice to get a feel for Blender and then explore the construction of a character of their own design after that. We’ll be building these sprites as an Extra Credit project as we work on other aspects of Cobwebs: The Animated Series this Winter.

The Crew also wrapped up a few final visual details of the scene they have been working on, and learned to work with open source clip art. We used the excellent Open Clipart Library as our resource for this exercise particularly for the scalable vector graphic (SVG) option. The art was remixed by the Cobwebs Crew to create new visual elements for use in the series. We encourage this practice for visuals that are not considered primary elements of the scene – the Cobwebs Crew takes great pride in their highly creative original artwork!



Bill Young’s video game and Cobwebs Currency by Gabby McCutcheon and Nate Malamud

Artist Evelyn Jennings also created a new character for the series that we will be introducing soon (Claire Libre), and wrote a new scene for another character she designed (Luna) that will be worked into a revised version of the script. Speaking of the script, here is the excerpt that the Cobwebs Crew is working on right now. It is interesting to see how all of the pieces work together to become an episode.

Cobwebs Script – Scene One – Quail Farm

Setting: Nevada City, California, May 6, 2011

(A family of two adults and two kids are driving in a car. The kids look bored, the mother is singing along to “I’m Walking On Sunshine.” The sister is looking out the window petting a dog, while the brother is holding a sock monkey playing a video game.)

Bill: C’mon C’mon….C’mon C’mon……Yes! Perfect Score!

Stephanie: Dude, calm down, its just a video game, whats the big deal? Its not like you won the Nobel Prize or something.

Bill: Well, maybe I didn’t win a Nobel Prize, but I got forty thousand race coins! Now I got a giant motor engine for my race car! Now I can win all the race challenges that I face, plus I might be able to win an even bigger motor engine for my car if I keep doing this!

Stephanie: (Snickers.) Sure, thats great… maybe if we get that in real life than we don’t have to look at trees and sheep all the way and just speed up to our new home.

Bill: Hey, I think sheep are cool! I also thought those apple trees were cool to, we never get apple trees at our place.

Stephanie: (Trying to be funny.) Of course you do, I wonder what sheep do to you in that video game of yours, give you something cool to look at and you earn extra points? Ha! Bet that’s how you got your “Perfect score”.

Bill: (Mumbles.) That’s not even what they do, they make blockades for you so that the opponents are stuck for a few seconds while you jump ahead.

Mrs. Young: Oh my gosh! Look kids! Its the California Quail Farm! Look at it! They have over 46 acres of sanctuaries for quails! They even sell quail eggs for three dollars! (Sighs) I would love to get a job there!

Mr. Young: Honey, I promise as soon as we get set up in our home and get the kids ready for school. I can see if you can get a job there, and maybe I will get a job there! I have always been fond of quails.

Mrs. Young: Oh thank you George! Thank you!

Stephanie: Why are you guys in love with quails so much? I mean whats the point?

Mrs. Young: Who wouldn’t love quails? They are soft, their fluffy, and they have the most adorable face!

Stephanie: They look like soccer balls with legs to me.

Bill: (Sarcastically.) Gee, Stephanie, do you have to ruin everyone’s day?

Stephanie: Well the sooner we get to our new house the better my mood will be.

Mrs. Young: Stephanie, I don’t understand why you don’t like to look at interesting things. I mean we are moving to Nevada City, you should be happy and enjoy the sites, but the thing is, you just want to just stay on one topic and one topic only, why is that? Why not enjoy the ride? Well if you are really that serious about getting there you will be glad to know that we are almost there.

Mr. Young: Yes, we are almost there, and what a beautiful house she is, four stories big, little pond where Bill can get macro-invertebrates for his studies with, a little wooden pole where we can put some birdhouses to attract quails, even a satellite so that Stephanie can watch… (Sigh.) cable.

Stephanie: Yes! Whats on tonight?

Mr. Young: Whoa whoa! The TV is not set up yet, also I have a rule, no TV after nine o-clock P.M., and no TV before seven thirty A.M.

Stephanie: (Shocked.) What! But then I won’t be able to see high school musical! I will miss an episode every night! And seven thirty is an hour before school begins! I won’t be able to watch “Alf!”

Bill: Well you shouldn’t have turned the volume on the TV so loud and it woke everyone up, and you made us late for school just to finish an episode of that TV show!

Stephanie: But-But-

Mrs. Young: Sorry Stephanie but we think that cable is taking over your brain, plus, we should enjoy ourselves, we are here!

Cobwebs - The Animated Series. Original script by Nathan Malamud.

#deBUG Field Note 001

Greetings from #rdcHQ! A brief note from the field as we continue to make progress on “Life on a Redwood Post,” our collaborative “Beta-Book” with author and photographer Scott Peden. This week, we uncovered two very useful features of Scribus common in other page layout applications (HT: Oceana Rain Fields).

Align and Distribute (Windows → Align and Distribute) is a handy tool that simplifies working with multiple images in a grid-based layout. This tool will align objects along a selected axis and/or distribute a defined amount of space between each object across the page as shown in the diagram below.

Rounded Corners (Windows → Properties) is another useful yet hidden feature of Scribus buried in the “Properties” box of the application. Draw an image box in the usual fashion, then go to the pulldown menu under “Windows → Properties” and you will see a dialog box similar to the one in the screen shot below. Simply modify the “Round Corners” value to get the curve you want for your layout.

More news as it develops … Stay tuned! :-)

Cobwebs Meetup: 3D Um

Greeting from #rdcHQ! This week at the Cobwebs meetup, the Cobwebs Crew presented ideas for a few new characters (currently under review), and took our 3D tutorial to the next level …

Building a 3D Um. Original character design by Evelyn Jennings.
Creating background art.

We’ll be reviewing and building on this tutorial at our next meetup … Stay tuned! :-)

New Dimensions @ #rdcHQ

Greetings from #rdcHQ! It has been awhile since our last report, so we would like to take this opportunity to update folks on a variety of happenings at #rdcHQ.

SVG and MathML Tracks

The SVG and MathML/DocGen team successfully wrapped up work on the California Code of Regulations and we issued our alpha release in early October. A new phase of the project is well underway dubbed “Codes of the World” which will improve the state of the art of standards documents from other nations. We have a new web server and are working on automating as much of our current workflow as possible. We’ll have announcements as we reach specific milestones on the project.

The new COTW web server at #rdcHQ and countune.

Cobwebs Goes 3D! :-)

Our Cobwebs Crew took a detour last week to explore Blender, an open source 3D animation program. We’re starting by building a few of the characters as 3D sprites. We picked a single character as our case study and the kids will be working together to build a 3D Um.Stay tuned!

More deBUG News …

Planning meetings with the Port Orford Community Stewardship Area have begun and we are brainstorming ideas and planting seeds for a launch event in December. We’re excited about this new partnership that holds promise to make a difference in our local community as well as debugging the planet-at-large. There will be more announcements regarding this new initiative soon.

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