#rdcHQ Standards Sprints!

Greetings from #rdcHQ! Our Codes of the World team is deep in the mines with our first Standards Sprint comparing the graphics from two different documents from the British Standard – the first created in 2001 and the second created in 2010. The final product will result in a redline to track the changes between the two documents. More results soon – but for now … back to the art!

MileMarker 30: Create An Advanced Schematic …

MileMarker 31: Create Another Advanced Schematic …

MileMarker 32: … Stay Focused! :-)

More Cobwebs Crew News!

MileMarker 27: Mockup A Home Page

Greetings from #rdcHQ! The Cobwebs Crew continues to dazzle and amaze with their incredible creativity! Artist Gabby McCutcheon created the first digital mockup of her home page design. Her spider is a scalable vector graphic created in Inkscape that will be animated during our next meetup.

MileMarker 28: Begin Rendering A 3D Background

Animator Quince N. is busy creating special effects for the next three chapters of our movie. His first foray into 3D modeling with mentor Jerry McManus in Blender Basics involves a very cool rendering of a house shown in birds eye view at left and in front view below.

Quince and Jerry are just getting started working their way through the Blender manual step-by-step. We can’t wait to see the new dimension their work will add to the next chapter!

MileMarker 29: Begin Work on “Cobwebs: Part Two”

Work has already begun on the next part of the movie and the goal is to have Part Two substantially completed by the end of the summer with a web release in October … just in time for Halloween! :-) … and watch for the work of the Cobwebs Crew at the Oregon Coast Film Festival this Fall!

Cobwebs Site Development

Greetings from #rdcHQ! This week the Cobwebs Crew continued work in their website sandbox. Much was accomplished and we’ll follow up this post with another after our Open Lab this Saturday!

MileMarker 24: Begin To Build The Website

The web development team (Ben Garratt and Devon Richard) learned how to add a seamless tiling background image to the HTML code and how to change the text and link colors. They also added video to several of the pages, learning how to work with embeddable content from 3rd-party sites (in this case, Vimeo, although the concept is similar on most file-sharing sites).

Snapshot of the Cobwebs Sandbox currently in progress.

MileMarker 25: Create A Groovy Sprite Pack

Our pixel-art programmer, Albert Self III, is leading the way on the casual gaming effort by developing a set of sprites for a web-based game for the Cobwebs site. We spent last Saturday’s Open Lab perusing open source code bases and found a fun library to facilitate development. He began by creating a super cool sprite pack based on the art of Evelyn Jennings and Nate Malamud.

Goblin and Um Sprite Pack for a new game on the Cobwebs Site – To Be Announced!

MileMarker 26: Design The Site Navigation

Next meetup, we’ll be adding the art and code for the website images to the Cobwebs home page. First up is the cool navigation art by Gabby McCutcheon.

More from the incredibly talented Cobwebs Crew soon … Stay Tuned! :-)

Codes of the World Update!

MileMarker 23: Prepare Docs for Publication!

Greetings from #rdcHQ! We are pleased to report that we had our first publication milestone in the Codes of the World Track – 350+ diagrams and MathML equations were delivered to complete two standards documents in the SMACNA series. The set includes fairly complex diagrams as well as simple schematics -

In addition to tackling illustration basics, we have more videos brewing in our “How To Code Mathematical Equations” series to explain the process of coding an equation in MathML for publication in a standards document. The next videos will focus a bit on the typographical nuances of the equations as well as how to convert an equation into an SVG graphic … Stay Tuned!

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