Greetings from #rdcHQ! This week during Cobwebs College the amazing Gabby McCutcheon built her home page design entirely in HTML, CSS and SVG. The navigational spider is now fully functional, and we now have an informational section to tell more about the website. She’ll be adding interactivity soon including a navigational bar on the rest of the pages.
MileMarker 33: Layout and Code The Home Page!

Snapshot of the
Cobwebs Sandbox currently in progress – Layout by Gabby McCutcheon
MileMarker 34: Build A 3D Background
Animation Mentor Jerry McManus and Nate Malamud built a 3D scene entirely in Blender in one session. Nate reports below:
“Today, Nathan Malamud and Jerry McManus explored the wonderful world of Blender. They learned about how to add textures like wooden tiling to objects, explored the different types of light, and using the knife tool to cut holes in the walls. Below is the scene … Work In Progress!”

3D Work by Nathan Malamud and RDC Mentor Jerry McManus.
MileMarker 35: Learn How To Read Code
Our Gamemeister Albert Self III learned a bit about how coders communicate and document their work in today’s game development session. While looking into more ways we can customize our version of Capman, we discovered the wonderful world of comments in our current codebase by the clever Francesco Cottone.
Any coder that goes to such lengths as to faithfully reconstruct the following maze entirely in ASCII art deserves a little recognition and mad props!
You can see all of the code yourself if you view the source. Look for the developer’s comments after the double slash (//) …
// Hello! If you're thinking that the "Capman" demo was the easier...
// you're wrong
Well... at least is the most documented. So, let's
// travel between the "capman"'s code. I'll be quite informal ...
// forgive me!
// Ow! First of all, play capman a bit, paying attention on what
// happens on the screen: how ghosts moves, how capman is
// controlled etc. Done? Ok. Let's go.
We’re having a lot of fun learning about code the open source way – and we have also learned that Albert has a really cool extra credit project that he has been working on himself … Stay tuned!